Psychoacoustics – Follow Up Activity

Find an artist working with psychoacoustics and identify a skill or technique to try out. Work on practical experiments using this technique and record this work in progress for your blog:

In 1996 the iconic Nintendo’s sound designer Koji Kondo used a version of the Shepard tone to accompany a stage in Mario 64 where the character found a set of endless stairs. In this video we can hear the actual effect which used a similar technique as the always-increasing pitch famous tone.

https://www.youtube.com/watch?v=B-udfiFZcko

I became a bit curious about this psychoacoustic effect and after investigating a bit I tried to make my own Shepard tone. Here is the result, is not perfect and I think that creating a perfect one need a bit of dedication but for sure has been fun and interesting to research about it.

Shepard tone Experiment:

Artist Statement

As a sound artist, my work explores the boundaries of perception and the relationship between sound and space. Through the creation of immersive sonic environments with sound equipment and computer programs I feel that I’m expressing my creativity in interesting ways, and I seek to transport the listener to alternate realities and challenge their understanding of the world around them.

My artistic practice is rooted in experimentation, and I constantly push the limits of technology and technique to create new and unexpected sonic experiences. Whether working with modular synthesisers, effects pedals or sound recorders, I approach each project with an open mind and a willingness to embrace chance and unpredictability. I’m deeply interested on the relation of sound and music with the evolution of technology and I think that this is important on my development as a sound artist.

At the heart of my work is a fascination with the power of sound to shape our emotions and perceptions. By carefully crafting sonic landscapes that evoke different moods and atmospheres, I hope to create spaces for reflection, introspection, and contemplation. From a professional point of view I’ve also been involved recently on sound design for film projects, content creation and live performances; these are some of the ways in which sound art can be approached within the media industry as well.

Ultimately, my goal as a sound artist is to create work that inspires curiosity, wonder, and a deeper appreciation for the sonic world around us. Whether through ambience pieces, sound experimentation, or electronic music, I strive to engage and challenge audiences, inviting them to explore new ways of listening and experiencing sound.